Pokémon Guide
Pokémon Generations: Every Region, Game, and What Changed
Pokémon is organized into generations, each one a new region, a new batch of Pokémon, and usually one headline mechanic. Here is the full timeline and what makes each era distinct.
Play: Pokédex Trivia →The nine generations at a glance
National Pokédex numbers run continuously, so each generation simply continues where the last left off.
| Gen | Region | Main games | Year | New species | Dex range |
|---|---|---|---|---|---|
| I | Kanto | Red, Blue, Yellow | 1996 | 151 | #1–151 |
| II | Johto | Gold, Silver, Crystal | 1999 | 100 | #152–251 |
| III | Hoenn | Ruby, Sapphire, Emerald | 2002 | 135 | #252–386 |
| IV | Sinnoh | Diamond, Pearl, Platinum | 2006 | 107 | #387–493 |
| V | Unova | Black, White, B2W2 | 2010 | 156 | #494–649 |
| VI | Kalos | X, Y | 2013 | 72 | #650–721 |
| VII | Alola | Sun, Moon, Ultra S/M | 2016 | 88 | #722–809 |
| VIII | Galar | Sword, Shield | 2019 | 96 | #810–905 |
| IX | Paldea | Scarlet, Violet | 2022 | 120 | #906–1025 |
What each generation introduced
Generation I (Kanto) started it all with 151 Pokémon and the original red-and-green rivalry. There was no breeding, no held items, and Special was a single stat, but the core loop of catch, train, and battle was already perfect.
Generation II (Johto) added day-and-night cycles, breeding and eggs, held items, and two brand-new types, Dark and Steel, which were created specifically to rein in the dominant Psychic type.
Generation III (Hoenn) introduced Abilities and Natures, the two systems that still define how a Pokémon performs, along with double battles and a much bigger focus on weather.
Generation IV (Sinnoh) made the single most important competitive change ever: the physical/special split, which decoupled a move's damage category from its type. It also brought online trading and battling to the Nintendo DS.
Generation V (Unova) is still the largest single batch of new Pokémon (156) and the only region whose original games used an all-new regional dex before the national one. It added seasons that changed the map month to month.
Generation VI (Kalos) moved the series to full 3D models, added the Fairy type to balance Dragons, and introduced Mega Evolution, a mid-battle power spike for chosen Pokémon.
Generation VII (Alola) replaced gyms with island trials, introduced regional forms (Alolan Raichu, Alolan Vulpix) that gave old Pokémon new types, and added the one-per-battle Z-Moves.
Generation VIII (Galar) brought the giant-sized Dynamax and Gigantamax forms, an open Wild Area, and the Legends: Arceus spin-off that reinvented catching entirely.
Generation IX (Paldea) went fully open world, letting you tackle gyms in any order, and introduced Terastallization, which lets a Pokémon change to a single chosen type mid-battle.
More guides
- Type chartAll 18 types, every strength, resistance, and immunity, with how dual-typing stacks.
- Gym leadersRegion-by-region rosters for every gym leader and Elite Four member, Kanto to Paldea.
- StartersEvery Grass, Fire, and Water starter trio, their final forms, and which to pick.
- LegendariesBox legends, trios, and event mythicals from every region, grouped and explained.
- ShiniesWhat shinies are, the real odds across games, and every method used to hunt them.