Pokémon Guide

Every Pokémon Starter, by Generation

The first real decision in any Pokémon game is which starter to take. Every region offers a Grass, a Fire, and a Water type. Here is the full lineup across all nine generations, with final evolutions and the typing that matters by the endgame.

Play: Guess That Pokémon

Generation I — Kanto

BulbasaurBulbasaur→ Venusaur (Grass/Poison)
CharmanderCharmander→ Charizard (Fire/Flying)
SquirtleSquirtle→ Blastoise (Water)

Generation II — Johto

ChikoritaChikorita→ Meganium (Grass)
CyndaquilCyndaquil→ Typhlosion (Fire)
TotodileTotodile→ Feraligatr (Water)

Generation III — Hoenn

TreeckoTreecko→ Sceptile (Grass)
TorchicTorchic→ Blaziken (Fire/Fighting)
MudkipMudkip→ Swampert (Water/Ground)

Generation IV — Sinnoh

TurtwigTurtwig→ Torterra (Grass/Ground)
ChimcharChimchar→ Infernape (Fire/Fighting)
PiplupPiplup→ Empoleon (Water/Steel)

Generation V — Unova

SnivySnivy→ Serperior (Grass)
TepigTepig→ Emboar (Fire/Fighting)
OshawottOshawott→ Samurott (Water)

Generation VI — Kalos

ChespinChespin→ Chesnaught (Grass/Fighting)
FennekinFennekin→ Delphox (Fire/Psychic)
FroakieFroakie→ Greninja (Water/Dark)

Generation VII — Alola

RowletRowlet→ Decidueye (Grass/Ghost)
LittenLitten→ Incineroar (Fire/Dark)
PopplioPopplio→ Primarina (Water/Fairy)

Generation VIII — Galar

GrookeyGrookey→ Rillaboom (Grass)
ScorbunnyScorbunny→ Cinderace (Fire)
SobbleSobble→ Inteleon (Water)

Generation IX — Paldea

SprigatitoSprigatito→ Meowscarada (Grass/Dark)
FuecocoFuecoco→ Skeledirge (Fire/Ghost)
QuaxlyQuaxly→ Quaquaval (Water/Fighting)

Which starter should you pick?

For a first playthrough, Fire starters are usually the smoothest ride: many of them pick up a second offensive type (Fighting, Dark, Psychic) that gives them great coverage against the gyms you will face early on.

Water starters are the safest all-rounders. They resist a lot, learn useful moves early, and rarely hit a wall against a specific gym. Grass starters tend to be the hardest mode, because the first few gyms in many regions punish Grass typing, but they pay off later against Water, Ground, and Rock leaders.

If you only care about the final form, look past the cute first stage at the typing in this list. A starter's endgame type combination matters far more than how it looks on the lab table.

More guides

← All guides