Pokémon Guide
Every Pokémon Starter, by Generation
The first real decision in any Pokémon game is which starter to take. Every region offers a Grass, a Fire, and a Water type. Here is the full lineup across all nine generations, with final evolutions and the typing that matters by the endgame.
Play: Guess That Pokémon →Generation I — Kanto
Generation II — Johto
Generation III — Hoenn
Generation IV — Sinnoh
Generation V — Unova
Generation VI — Kalos
Generation VII — Alola
Generation VIII — Galar
Generation IX — Paldea
Which starter should you pick?
For a first playthrough, Fire starters are usually the smoothest ride: many of them pick up a second offensive type (Fighting, Dark, Psychic) that gives them great coverage against the gyms you will face early on.
Water starters are the safest all-rounders. They resist a lot, learn useful moves early, and rarely hit a wall against a specific gym. Grass starters tend to be the hardest mode, because the first few gyms in many regions punish Grass typing, but they pay off later against Water, Ground, and Rock leaders.
If you only care about the final form, look past the cute first stage at the typing in this list. A starter's endgame type combination matters far more than how it looks on the lab table.
More guides
- Type chartAll 18 types, every strength, resistance, and immunity, with how dual-typing stacks.
- Gym leadersRegion-by-region rosters for every gym leader and Elite Four member, Kanto to Paldea.
- GenerationsAll nine generations: regions, games, new-species counts, and the mechanic each one added.
- LegendariesBox legends, trios, and event mythicals from every region, grouped and explained.
- ShiniesWhat shinies are, the real odds across games, and every method used to hunt them.