Pokémon Guide

Every Pokémon Starter, by Generation

The first real decision in any Pokémon game is which starter to take. Every region offers a Grass, a Fire, and a Water type. Here is the full lineup across all nine generations, with final evolutions and the typing that matters by the endgame.

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Generation I — Kanto

Bulbasaur - → Venusaur (Grass/Poison) official artworkBulbasaur→ Venusaur (Grass/Poison)
Charmander - → Charizard (Fire/Flying) official artworkCharmander→ Charizard (Fire/Flying)
Squirtle - → Blastoise (Water) official artworkSquirtle→ Blastoise (Water)

Generation II — Johto

Chikorita - → Meganium (Grass) official artworkChikorita→ Meganium (Grass)
Cyndaquil - → Typhlosion (Fire) official artworkCyndaquil→ Typhlosion (Fire)
Totodile - → Feraligatr (Water) official artworkTotodile→ Feraligatr (Water)

Generation III — Hoenn

Treecko - → Sceptile (Grass) official artworkTreecko→ Sceptile (Grass)
Torchic - → Blaziken (Fire/Fighting) official artworkTorchic→ Blaziken (Fire/Fighting)
Mudkip - → Swampert (Water/Ground) official artworkMudkip→ Swampert (Water/Ground)

Generation IV — Sinnoh

Turtwig - → Torterra (Grass/Ground) official artworkTurtwig→ Torterra (Grass/Ground)
Chimchar - → Infernape (Fire/Fighting) official artworkChimchar→ Infernape (Fire/Fighting)
Piplup - → Empoleon (Water/Steel) official artworkPiplup→ Empoleon (Water/Steel)

Generation V — Unova

Snivy - → Serperior (Grass) official artworkSnivy→ Serperior (Grass)
Tepig - → Emboar (Fire/Fighting) official artworkTepig→ Emboar (Fire/Fighting)
Oshawott - → Samurott (Water) official artworkOshawott→ Samurott (Water)

Generation VI — Kalos

Chespin - → Chesnaught (Grass/Fighting) official artworkChespin→ Chesnaught (Grass/Fighting)
Fennekin - → Delphox (Fire/Psychic) official artworkFennekin→ Delphox (Fire/Psychic)
Froakie - → Greninja (Water/Dark) official artworkFroakie→ Greninja (Water/Dark)

Generation VII — Alola

Rowlet - → Decidueye (Grass/Ghost) official artworkRowlet→ Decidueye (Grass/Ghost)
Litten - → Incineroar (Fire/Dark) official artworkLitten→ Incineroar (Fire/Dark)
Popplio - → Primarina (Water/Fairy) official artworkPopplio→ Primarina (Water/Fairy)

Generation VIII — Galar

Grookey - → Rillaboom (Grass) official artworkGrookey→ Rillaboom (Grass)
Scorbunny - → Cinderace (Fire) official artworkScorbunny→ Cinderace (Fire)
Sobble - → Inteleon (Water) official artworkSobble→ Inteleon (Water)

Generation IX — Paldea

Sprigatito - → Meowscarada (Grass/Dark) official artworkSprigatito→ Meowscarada (Grass/Dark)
Fuecoco - → Skeledirge (Fire/Ghost) official artworkFuecoco→ Skeledirge (Fire/Ghost)
Quaxly - → Quaquaval (Water/Fighting) official artworkQuaxly→ Quaquaval (Water/Fighting)

Which starter should you pick?

For a first playthrough, Fire starters are usually the smoothest ride: many of them pick up a second offensive type (Fighting, Dark, Psychic) that gives them great coverage against the gyms you will face early on.

Water starters are the safest all-rounders. They resist a lot, learn useful moves early, and rarely hit a wall against a specific gym. Grass starters tend to be the hardest mode, because the first few gyms in many regions punish Grass typing, but they pay off later against Water, Ground, and Rock leaders.

If you only care about the final form, look past the cute first stage at the typing in this list. A starter's endgame type combination matters far more than how it looks on the lab table.

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